Gaussian Splatting Experiments in Unreal Engine 5
Gaussian Splatting Experiments in Unreal Engine 5

This is my exploration of .ply Gaussian Splat files within Unreal Engine 5. The point clouds used in this experiment are based on the Niagara particle system, which allows for advanced particle simulation and rendering.

I also tested the same setup in Unity, but I found that Unreal Engine outperforms Unity in terms of performance. This is primarily because Unity relies on graph-based systems that, although powerful, are not as optimised for handling large-scale point clouds and particle simulations compared to Unreal Engines more efficient particle systems.

High end video renders will be added soon.

More artwork